

With the throne room finally open, the offense make a last gamble to touch the crown for an instant victory. Meanwhile, the defenders gain a super-powered hero twice as fast and strong as any other player, but opening a door to go out and fight can let attackers in. Attackers must dodge the defenders’ harassment, locate a hidden key on one of their enemies, and scale a tower to the throne room. Overextending by even a few feet gets you killed. Close combat is fast-paced and requires intense reflexes. This is a fantasy game, with swords, bows, and arrows. Imagine if a modern FPS put you in a do-nothing box for the duration of an entire Overwatch match. A lucky Paladin or Dwarf has the right weapon to bash their way out in about three minutes, but a Necromancer is, frankly, screwed.

Teammates can jailbreak you with some dedication, but depending on the map that can be hard. Defenders have a magic item that sends attackers to a locked prison cell with a destructible door. The inside is a maze of locked doors and elevators, with courtyards separated by teleporter doors and lined with shooting galleries.Īs soon as they get in, attackers have a first priority: Jailbreaks. Perhaps a Necromancer turns into a giant beast, shaking the ground and pounding the gate to dust. Once the drawbridge chains are destroyed, forcing it down permanently, attackers assault the gate and portcullis. Infiltrators can sneak in to open gates, or sneak out to capture attackers and imprison them. They cut tunnels behind the walls, swim the moat, and launch surprise attacks on the parapets. Here’s how Siege’s default map goes: Attackers and defenders use catapults and ballistae to harass each other.
